# Harmony Options

### <mark style="color:orange;">Harmony Options</mark>

## <mark style="color:orange;">**Ancient + Excellent can't use Harmony**</mark>

<mark style="color:yellow;">**This group of Harmony options can be added to weapons and items such as swords, bows, scepters, etc.**</mark>

#### <mark style="color:$success;">Weapons</mark>

<table><thead><tr><th width="183">Option</th><th width="60">0</th><th width="60">1</th><th width="58">2</th><th width="61">3</th><th width="62">4</th><th width="63">5</th><th width="61">6</th><th width="63">7</th><th width="58">8</th><th width="63">9</th><th width="68">10</th><th width="68">11</th><th width="63">12</th><th width="70">13</th></tr></thead><tbody><tr><td>MinPhysDamage</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>MaxPhysDamage</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>PhysDamage</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>MagicDamage</td><td>15</td><td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>SubRequireStrength</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>65</td><td>70</td><td>75</td><td>80</td><td>85</td><td>90</td></tr><tr><td>SubRequireAgility</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>65</td><td>70</td><td>75</td><td>80</td><td>85</td><td>90</td></tr><tr><td>SkillDamage</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>CriticalDamage</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>AttackRatePvP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>90</td><td>100</td></tr><tr><td>SubSDRate</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>15</td></tr><tr><td>IgnoreRate</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>10</td></tr></tbody></table>

#### <mark style="color:$success;">Items</mark>

<table><thead><tr><th width="178">Option</th><th width="65">0</th><th width="60">1</th><th width="61">2</th><th width="71">3</th><th width="64">4</th><th width="60">5</th><th width="67">6</th><th width="59">7</th><th width="58">8</th><th width="59">9</th><th width="64">10</th><th width="65">11</th><th width="70">12</th><th width="70">13</th></tr></thead><tbody><tr><td>Defense</td><td>5</td><td>8</td><td>11</td><td>14</td><td>17</td><td>20</td><td>23</td><td>26</td><td>29</td><td>32</td><td>35</td><td>38</td><td>41</td><td>44</td></tr><tr><td>MaxMP</td><td>-</td><td>-</td><td>-</td><td>100</td><td>125</td><td>150</td><td>175</td><td>200</td><td>225</td><td>250</td><td>275</td><td>300</td><td>325</td><td>350</td></tr><tr><td>MaxHP</td><td>-</td><td>-</td><td>-</td><td>100</td><td>125</td><td>150</td><td>175</td><td>200</td><td>225</td><td>250</td><td>275</td><td>300</td><td>325</td><td>350</td></tr><tr><td>HPRecovery</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>MPRecovery</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>DefenseRatePvP</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>23</td><td>26</td><td>29</td><td>32</td><td>35</td><td>38</td><td>41</td><td>44</td></tr><tr><td>DamageReduction</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr><tr><td>SDRate</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr></tbody></table>

<mark style="color:yellow;">**AddMinPhysDamage: Increases the minimum physical damage value on a weapon or item.**</mark>

<mark style="color:yellow;">**AddMaxPhysDamage: Increases the maximum physical damage value on a weapon or item.**</mark>

<mark style="color:yellow;">**AddPhysDamage: Increases the total physical damage .**</mark>

<mark style="color:yellow;">**AddMagicDamage: Increases the total magic damage .**</mark>

<mark style="color:yellow;">**SubRequireStrength: Reduces the required strength for equipping.**</mark>

<mark style="color:yellow;">**SubRequireDexterity: Reduces the required dexterity for equipping.**</mark>

<mark style="color:yellow;">**AddSkillDamage: Increases the skill damage .**</mark>

<mark style="color:yellow;">**AddCriticalDamage: Increases the critical damage .**</mark>

<mark style="color:yellow;">**SubSDRate: Reduces the SD rate percentage.**</mark>

<mark style="color:yellow;">**AddAttackSuccessRatePvP: Increases the attack success rate in PvP.**</mark>

<mark style="color:yellow;">**AddIgnoreRate: Increases the ignore defense rate.**</mark>

<mark style="color:yellow;">**AddDefense: Increases the defense value by a set amount.**</mark>

<mark style="color:yellow;">**AddMaxMP: Increases the maximum MP value.**</mark>

<mark style="color:yellow;">**AddMPRecovery: Increases the MP recovery percentage.**</mark>

<mark style="color:yellow;">**AddHPRecovery: Increases the HP recovery percentage.**</mark>

<mark style="color:yellow;">**AddSenseSuccessRatePvP: Increases the sense success rate in PvP.**</mark>

<mark style="color:yellow;">**AddDamageReduction: Reduces the damage taken by a percentage.**</mark>


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