# Chaos Castle

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<figure><img src="/files/XoQSrm95Lie2h6AkfZ8B" alt=""><figcaption></figcaption></figure>
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{% column %} <sup><mark style="color:yellow;">**Chaos Castle was created by Lugard and Secrarium to balance good and evil. However, travelers began siding with Lugard, upsetting the balance.**<mark style="color:yellow;"></sup>

<sup><mark style="color:yellow;">**To fix this, Secrarium introduced a rule that required all participants to wear guardsman's armor. Lugard agreed.**<mark style="color:yellow;"></sup>

<sup><mark style="color:yellow;">**Secrarium predicted that travelers would eventually fight each other, and he was right. Chaos Castle descended into true chaos.**<mark style="color:yellow;"></sup>
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<h4 align="center"><sup><mark style="color:$warning;">HOW TO PLAY</mark></sup></h4>

<sup><mark style="color:yellow;">**MAIN MISSION: Be the last player standing.**<mark style="color:yellow;"></sup>

* <sup><mark style="color:yellow;">**Monsters spawn immediately, looking like players. You must kill both monsters and players.**<mark style="color:yellow;"></sup>
* <sup><mark style="color:yellow;">**Monsters can explode upon death, so be careful!**<mark style="color:yellow;"></sup>
* <sup><mark style="color:yellow;">**Some monsters use a skill called Explosion, causing knock-back.**<mark style="color:yellow;"></sup>
* <sup><mark style="color:yellow;">**Equip Ring or Pendant of Fire to reduce knock-back chances.**<mark style="color:yellow;"></sup>
* <sup><mark style="color:yellow;">**Avoid falling off the stage, especially when the floor starts to disappear.**<mark style="color:yellow;"></sup>
* <sup><mark style="color:yellow;">**To win, be the last survivor or have the most points by the end.**<mark style="color:yellow;"></sup>

<h4 align="center"><sup><mark style="color:$warning;">HOW TO ENTER</mark></sup></h4>

<sup><mark style="color:yellow;">**To enter Chaos Castle, you need an Armor of Guardsman. Right-click the item to enter.**<mark style="color:yellow;"></sup>

<sup><mark style="color:yellow;">**Upon entry, you'll be sent to the corresponding castle based on your level, and some zen will be deducted.**<mark style="color:yellow;"></sup>

<p align="center"><img src="https://mu-lumen.gitbook.io/mu-lumen-docs/~gitbook/image?url=https%3A%2F%2Fguides-adagio.muhardcore.com%2Fimages%2Fchaoscastle%2Fticket.png&#x26;width=300&#x26;dpr=3&#x26;quality=100&#x26;sign=cd6871ff&#x26;sv=2" alt="Armor of Guardsman"></p>

<h4 align="center"><mark style="color:$warning;"><strong>CHAOS CASTLE CHARACTER Reset and Drop</strong></mark></h4>

<table><thead><tr><th width="165.80001831054688">Entry</th><th width="161">Reset</th><th>Drop</th></tr></thead><tbody><tr><td>Castle 1</td><td>0 - 15</td><td><mark style="color:$danger;"><strong>Red Ribbon Box x1</strong></mark></td></tr><tr><td>Castle 2</td><td>16 - 30</td><td><mark style="color:$success;"><strong>Green Ribbon Box x1</strong></mark></td></tr><tr><td>Castle 3</td><td>31 - 45</td><td><mark style="color:$danger;"><strong>Red Ribbon Box x2</strong></mark><strong> , </strong><mark style="color:$success;"><strong>Green Box x1</strong></mark></td></tr><tr><td>Castle 4</td><td>46 - 60</td><td><mark style="color:blue;"><strong>Blue Ribbon Box x1</strong></mark><strong> , </strong><mark style="color:$danger;"><strong>Red Box x1</strong></mark><strong> ,</strong><mark style="color:yellow;"><strong>Firecracker 50%</strong></mark></td></tr><tr><td>Castle 5</td><td>61 - 80</td><td><mark style="color:blue;"><strong>Blue Ribbon Box x1</strong></mark><strong> , </strong><mark style="color:purple;"><strong>Purple Box x1</strong></mark> <strong>, </strong><mark style="color:yellow;"><strong>Firecracker x1</strong></mark></td></tr><tr><td>Castle 6</td><td>81 - 100</td><td><mark style="color:blue;"><strong>Blue Ribbon Box x1</strong></mark> <strong>, </strong><mark style="color:purple;"><strong>Purple Box x1</strong></mark><strong> , </strong><mark style="color:yellow;"><strong>Firecracker x2</strong></mark></td></tr></tbody></table>


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